My name is Stephen Schieberl. I am a Creative Technology Lead at Wieden+Kennedy in Portland, Oregon. I build everything from large format installations to experimental interactive art to database-driven web sites and more.
Pictured: Cinder on iOS Here's a little showcase of some recent experiments with Cinder and iOS. I've been working on some updates to Cinder to better leverage the devices, including things like location, orientation, OpenGL ES2, and more. Music is "Dreams I Create" by Blackbird Blackbird. Special thanks to Chris McKenzie for Pivot and Andrew Bell for Cinder and its SVG parser. Here's the laundry list of what's happening here, not necessarily in chronological order: OpenGL ES2 / GLSL iOS port of Hai Nguyen's Fluids2d Location services Location based augmented reality 3D drawing OBJ loading Multi-oscillator synthesis and FFT analysis Data visualization GLSL filters, vector morphing Device orientation, accelerometer Access both cameras, record video to camera roll Localization 2D UI engine Multi-sampling